Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • Overall I think this week was simple in this class. Everything was easy to complete though for other classes that is a different story

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

  • One: Make your game as small as possible but with data
  • Two: Remove the content and understand the way it is entertaining

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • One: Try to play the game while also observing
  • Two: Upgrade slowly for example start doing and observing a simple task and upgrade to the level where you can observe and do anything

OUTSIDE (CREATIVITY & THE BRAIN)

  • My nemesis is tbh too much work
  • I am trying to get relaxed
  • I thought about how I can complete my work

STUDIO (SONGWRITING)

  • Open World
  • A not so serious but fun game
  • Entertaining to play but hard to finish
  • Multiplayer
  • A strategy game

WEEKLY ACTIVITY EVALUATION

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