Game Design – Week 8 – Logic, Flowcharts, and Coding

“Binary code” by Christiaan Colen is licensed under CC BY-SA 2.0

When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc

SUMMARY

  • This week’s work was actually fun getting to fingure out how games code from the start point to the end
    • I had had a lot of fun with the draw.io though because it was the most entertaining part (yes I will write this sentece everywahere because it was actually fun)

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
This image has an empty alt attribute; its file name is Screenshot-2020-10-28-at-2.42.56-PM-1024x576.jpg
  • Creating a Simple Flowchart in Diagrams.net Notes:
  • The oval chart represents the start of a chart
  • The terminator repressors the start and also as the end
  • You need to have a clear end and start diagram
  • you can have multiple ends points
  • It is good to make the start and endpoint first and build-up
  • The square represents a process or an action
  • aways consider the flow of the doc by going from top to button or from left to right
  • The diamond represents a choice or a decision such as a question causing the no and yes side
  • if the answer is yes the flow goes from the bottom of the diamond but if the answer is no it flows from right
  • the yes and no flows can be broken if necessary
  • The doc symbol represents a physical document or report
  • Color coding each type of symbol can be helpful and make it look nice
  • Screenshot

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

  • My Link
  • Here
  • What I have learned
  • I have learned what all the shapes mean

OUTSIDE (CREATIVITY & THE BRAIN)

  • Interesting and useful Things
  • when people ask artist about if they are worried the artist get into deep thoughts making them want to drink (or not)
  • what is the creative process
  • work with the genus
  • if you are being bothered by that perfect idea just let it go
  • not the perfect than just let the idea go (by the way i do this ever day)

STUDIO (GAME DESIGN)

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • What I have learned and enjoyed most was doing the draw.io and at least one problem I solved was having to think of a game idea as fast as possible because I did’t have any game ideas yet.

WEEKLY ACTIVITY EVALUATION

Fill in the Weekly Activity Evaluation: Done

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